Manual PC Horizons

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Manual

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11
STATISTICS
Every character has statistics that help define how that character can react to events and
perform actions in the world. A character with high Strength, for example, does more
damage in physical combat. A high Dexterity score gives a character a bonus to hit and
dodge in battle.
Health
When you take damage in combat, your Health is temporarily decreased. If it drops to
zero, you die, but various spells and potions can bring your Health back up again. With
the passage of time, your Health will slowly increase to its maximum again.
Armor
Armor reduces the amount of damage a character takes in combat. The higher your char-
acter’s Armor statistic, the less damage he or she will take from both melee and magical
attacks.
There are some forms of assault — called ethereal attacks that ignore the standard
Armor rating. There is a separate statistic, called Ethereal Armor, that defends against
such attacks.
Strength Strength helps a character deal more damage in both melee and ranged
combat. The higher a character’s Strength, the more damage he or she will deal in
physical combat.
Dexterity Dexterity helps a character connect and avoid blows in both close and
ranged combat. The higher a character’s Dexterity, the more likely he or she will succeed
in hitting and dodging.
Power Power augments the strength of spells in magical combat. The higher a character’s
Power, the more damage his or her spells will deal.
Focus Focus improves the accuracy and avoidance of spells in magical combat. The
higher a character’s Focus, the more likely that his or her spells will hit and that the
enemy’s spells will miss.
The primary differences in characters’ abilities are determined by the schools in which
the characters have gained levels. Each school grants different special abilities and
improves different skills. Characters can also gain unique abilities through quests and
events. Statistics can be increased temporarily through the use of equipment and spells.
10
Sslik
The Sslik are a reptilian race that, with the exception of the Dragons, exhibit
the most alien physiology in comparison to the other Living Races. The
most prominent of these features is their asexual nature — the species is
completely lacking in gender. All Sslik are able to lay eggs and hatch
their young.
The Sslik have always been nomadic, and are often treated as outcasts
by the other races. Their arrival in the jungles of southern Aradoth
Minor during the Age of the Warrior-King was not a peaceful one
— the Sslik were hunted down by most of the other Living Races
and, even to this day, are considered by some to be barbarians and savages.
After being expelled from all other lands, the Sslik sought refuge in
one of the most inhospitable regions of Istaria. The Saris were the
first race to treat the Sslik as anything resembling equals and, to this
day, the Sslik and Saris share a mutual trust and sense of cooperation.
In what may be a very interesting twist of fate, the Sslik have been spared the brunt of
the Withered Aegis assault due to the race’s location on Lesser Aradoth. The Sslik’s former
persecutors, however, have endured many hardships on the main continent during the
Age of Lamentation. The Sslik, while eager to help the Living Races during this time of
need, make no secret that the cruelty they suffered at the hands of others has not been
forgotten. Now that the Sslik are in a much stronger position than other Living Races,
only time will tell if they seek a path of enlightenment as their Saris friends teach, or a
path of vengeance against their former persecutors.
Half-Giants
If conventional lore is true, the Half-Giants of Istaria are distant
relatives of the Humans. Legend tells of the genesis of the Half-
Giants during the end of the Age of the Gods, when Humans began
settling the frigid, mountainous regions of Northern Aradoth. In
order to survive the harsh winters in the mountains, only the heartiest
of stock would survive. Over time, the Humans were no longer Human;
instead, they were much larger and more physically robust.
While it is entirely possible that the Half-Giants might trace their heredity
through Giants, it is also possible that they are simply the product of
their solitary environment. This kind of solitary life is reflected in their
dealings with others — throughout most of recorded history, Half-Giant
civilization has kept to itself.
Half-Giant society stresses the judicious use of their tremendous
physical powers, especially in regard to other races. This, coupled with
their relative safe distance from the corruption of Aradoth by the
Withered Aegis, has given the Half-Giants a pivotal role in today’s
politics of the Living Races. They represent a vast, untapped power
from which a unified Istaria might draw to put down the rise of the Withered Aegis.
Horiz_PC_MBManInt 9/12/03 11:32 AM Page 10
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Specifications

Brand PC
Model Horizons
Category Games
File type PDF
File size 0.79 MB

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