Manual Mattel Angry Birds

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Manual

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5+
Ages
2-5
Players
W3969-0920
FRONT BACK
Card GameCard Game
Roll the right bird to
knock out the pigs!
Roll the right bird to
knock out the pigs!
CONTENTS:
36 Structure Cards
20 Special Power Cards
2 Dice
1 King Pig
Object:
Discard all of your Structure cards and be the
first person to knock down the King Pig with a flick of
the die!
Set Up
Place the King Pig into the stand provided. Place him to
the side until it’s time to wreak the Angry Birds' revenge
by knocking him down with the die.
Shuffle the Special Power cards and deal 2 to each player.
Shuffle the Structure cards and deal 6 to each player.
Place the rest of both kinds of cards facedown into sepa-
rate draw piles.
Look at your Structure cards and decide in what order you
want to “knock them out.” Place them in a line, face up,
in this order. (See example below.)
This is your “castle.”
You may look at your Special Power cards but don’t let
everyone else see them!
Lets play!
The youngest player goes first.
On your turn, roll the dice to try
to “knock out” the Structure
cards, one at a time. To knock
out a Structure card, you must
roll the Angry Bird shown on the
card.
You must knock out the birds in
order, beginning with the card
in the 1st position, closest to
you.
For example, your “castle”
looks like this:
In order to “knock out” the first
card, you need to roll the Red
Bird on EITHER of the dice on
your roll.
If you roll the Angry Bird
needed, you may remove that
Structure card and place it into
the discard pile. On your next
turn, you’ll roll to try to knock
out the next card in your castle.
In the example above, that
would be the black bird.
You get one roll per turn.
Note: When you roll the dice, if you happen to roll the
Angry Birds needed to knock out both the 1st and 2nd
cards in position, you may remove both. But you MUST
go in order. You can ONLY remove Card 2 if you also
rolled Card 1.
If you DO NOT roll the Angry Bird needed, you may take
one Special Power card. They’re explained below.
Note: To “knock out” the 2X card, you must roll ANY
TWO matching Angry Birds.
SPECIAL POWER CARDS
In addition to rolling the dice on your turn, you may also
play a Special Powers card. (You may play a Special Power
card whether your dice roll was successful or not.)
You may only play one (1) Special Power card at a time.
+1 card: Play this card on any
opponent to make them add one
card to their castle from the Structure
card draw pile. The new card goes
into the 1st position in their castle.
You may play this card even if an
opponent already has 6 cards.
You may only play this card on your
turn.
Pig card: Play this card on an
opponent to give them one of your
2X cards. The new card goes into the
1st position in their castle.
You may only play this card on your
turn.
Re-roll card: You may play this card
to re-roll dice on YOUR turn OR to
make any opponent re-roll dice on
THEIR turn.
You may play this card at any time.
BOOM!: Use this card to knock out
one of your Structure cards instantly.
You may only play this card on your
turn.
No launch: Play this card to make
any opponent lose their turn.
You may play this card at any time.
You may only have 3 Special Power cards at a time. If you
have the opportunity to draw a 4th, you must discard one
of the cards you already have.
Dice:
In addition to the single Angry Birds
shown on 5 sides of both dice, there is
one side that shows all of the Angry
Birds. This side is Wild. It counts as ANY
of the Angry Birds needed to knock out
a Structure card.
The Wild Birds may be used to match ANY of the
Angry Birds needed to knock out the 2X Structure
card, too.
When you have removed all of the Structure cards in your
castle, you get to take on the King Pig!
King Pig:
Place the King Pig at least 2 feet away from you on the
table. You must knock him over by flicking one of the dice
at him.
Note: You have to flick, not throw. Flicking means you use
one finger to hit the dice and fling it into the King Pig.
If you miss the King Pig, try again on your next turn. You
may play a Special Power card on an opponent but you
do not collect a Special Power card.
Note: you may not use a re-roll card to re-flick at the King
Pig!
The first player to get rid of all of their Structure cards and
knock over the King Pig wins!
© 2011 Mattel, Inc. All Rights Reserved. Consumer Relations - Mattel, Inc. 636 Girard Avenue, East
Aurora, NY 14052, U.S.A. 1-800- 524-8697. Retain this address for future reference: Mattel U.K. Ltd.,
Vanwall Business Park, Maidenhead SL6 4UB. Helpline - 01628 500303. Mattel Europa, B.V., Gondel 1,
1186 MJ Amstelveen, Nederland. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory
Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour
City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5, Menara
Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel: 03-78803817, Fax: 03-78803867.
Angry Birds is a registered trademark of Rovio Mobile Ltd.
All Rights Reserved.
INSTRUCTION
SHEET SPECS:
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Angry Birds Card Game Inst
W3969
-0920
4.25” W x 19.25 " H
4.25” W x 2.75” H
7 panels both sides
1 (one) both sides Black
White Offset
70 lb.
x
2
x
2
x2
x2
1st
Position
Castle
Dice
Structure Cards
Special Power Cards
King Pig
with stand
x2
x2
x2
+
1
+
1
+
1
+
1
BOOM!
BOOM!
BOOM!
BOOM!
CONSUMER INFORMATION
SERVICE.MATTEL.COM
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
Front
Folding
Diagram
CHOKING HAZARD – Small parts.
Not for children under 3 years.
WARNING:
Download manual in English (PDF, 0.3 MB)
(Consider the environment and only print this manual if it is really necessary)

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Specifications

Brand Mattel
Model Angry Birds
Category Board Games
File type PDF
File size 0.3 MB

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