Manual Hasbro Harry Potter Magic Spell Challenge

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Manual

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You hold in your hands a magic wand that any student of Hogwarts™ would be proud
to call their own.
However, there is competition for control of the wand from an evil wizard; and you
must battle the wizard to maintain your power.
Try Me Package
Before even opening the package, the magic of your wand is inescapable. When the
unit is off, Press the SEND button. You will: meet the evil wizard, enter into a "demo
mode" and hear some of the magical effects of play.
Toy Mode
There's more magic in the toy mode! You can play the magical sound effects of your
wand without actually playing any of the games by accessing the toy mode.
To access the toy mode: when the unit is OFF, press and hold the SELECT button.
Listen for the scintillating charge of an electric flash! This tells you that you are in
the toy mode. Press any magic button on the wand to hear a magical sound effect.
You can also tilt your wand down to hear the announcer say, "WINGUARDIUM!
And... tilt your wand up to hear the announcer say, "LEVIOSA!"
Press the ON/OFF button to exit the toy mode and enter the game mode.
Game Mode
In the game mode, there are three games to play. In addition to moving your wand
up and down and pressing the magic buttons on the wand, you will also use the three
function buttons of SELECT, START, and ON/OFF to play the games.
If turning on the wand for the first time, do a "QUICK START" into Game 1 by
pressing the START button immediately after pressing the ON button.
SPELL-BINDING CONTROL:
There are a few things every smart wizard needs to know. Let's begin with control
of the wand:
ON/OFF to turn the wand ON and OFF.
(make sure the wand is off in order to enter the toy mode; exit
the toy mode by pressing the ON button).
SELECT to select the game (game 1, game 2, or game 3)
to select number of players.
to activate toy mode.
START to confirm game and player selections.
to start each of the three games.
MAGIC BUTTONS — Your wand has four magic buttons. Each lights up a different
color: RED, GREEN, BLUE and PURPLE, . These are your "spell" buttons to
compete with the computer wizard or a friend!
SEND — Use this button when a friend has a wand and you want to send competing
spells to each other via IR connection! The SEND button works only for game 3
as well as the "try me". It is inactive for games 1 and 2.
TILTING YOUR WAND UP AND DOWN
In addition to the magic buttons, you must tilt your wand up and and down for spell-
making. The upward movement for spell-making is called "LEVIOSA!" The downward
movement for spell-making is called "WINGUARDIUM!"
GAME 1 (COMPETE AGAINST THE EVIL WIZARD)
Press the ON button. The announcer will say, "SELECT GAME!".
For a QUICK START, press the START button now to automatically play Game 1,
(Game 1 is always a 1 player game).
If you do not want a QUICK START, press the SELECT button repeatedly to toggle
through your selections. Choose: Game 1, Game 2, or Game 3.
When you get to GAME 1, press the START button to confirm your choice and to
hear the evil wizard say, "TRY AND STOP ME!"
The evil wizard will then cast a spell on your wand - playing out a pattern on the
wand that could include: any of the four lighted magic buttons (RED, GREEN,
BLUE, and PURPLE), as well as movements (moving the wand UP or DOWN).
As the evil wizard completes his spell command with the wand, YOU must REPEAT
the spell exactly!
In the first round, most of the evil wizard's commands will be three or four commands
long.
For example, the first pattern could be:
- the PURPLE button lighting up.
- the BLUE button lighting up.
- the evil wizard calling out "LEVIOSA! UP!"
Now repeat the command by pressing PURPLE, BLUE, and tilting the wand UP.
When you do a spell pattern correctly (in both GAMES 1 AND 2), you will hear the
electric energy sound effect and your wand will light up! This confirms that you
repeated a spell command correctly and another spell is about to start!
If you are not correct: the wand will not light up and the evil wizard will insult you
by saying something like "NOW THE PAIN BEGINS!"
Whether you are correct or incorrect, the evil wizard will give you another command
like:
- GREEN button lighting up,
- "WINGUARDIUM! DOWN!"
- RED button lighting up.
Try to repeat this spell pattern exactly!
The evil wizard will keep giving you patterns until you either WIN a round by
completing enough command combinations or you make a total of 3 mistakes in a
round.
If you make 3 mistakes, the evil wizard will say, "YOUR POWERS ARE NOW MINE!"
and the game is over.
When you WIN a round by completing enough patterns, the evil wizard will sound
a little upset and say something like: "I'VE JUST BEGUN!" He will then launch into
more commands.
Whenever you make 3 misses and the game ends, the announcer will tell you how
many rounds you were able to complete. Then start a new game!
Win 8 rounds and you WIN the game!
Pressing the magic buttons as they light up is really easy. But tilting the wand UP
("Leviosa!") or DOWN ("Winguardium!") is a little more difficult.
Here's how to tilt the wand:
To tilt the wand correctly, always begin by holding
the wand in a neutral, which is about 10° titled up.
Then when the wizard asks you to move the wand up
or down, always do so with the star buttons facing up
as shown in the illustrations below.
When the evil wizard's spell calls for UP ("Leviosa!"),
gently tilt the end of the wand up.
If you hear the announcer repeat your move (the
announcer will either say "UP!" or "LEVIOSA!" as you
do the move correctly), immediately return the wand
to its neutral position.
If the evil wizard's spell calls for DOWN
("Winguardium!"), gently tilt the end of the wand down.
If you hear the announcer repeat your move
(the announcer will either say "DOWN!" or
"WINGUARDIUM!" as you do the move correctly),
immediately return the wand to its neutral position.
As you get better at repeating the evil wizard's commands, commands will become
longer and the time you are given to make your moves gets shorter!
In the first few spell patterns (in both GAMES 1 AND 2), the evil wizard will not
only say "WINGUARDIUM" and "LEVIOSA" but he will also say "DOWN!" and "UP!".
This is to help you learn these moves.
As you move into later rounds of play, he will just say "WINGUARDIUM" or
"LEVIOSA" without saying "DOWN" or "UP".
Only the finest wizards from Hogwarts™ are skilled enough to complete all 8 rounds.
How well do you stack up against that kind of competition? Time and your ability
will ultimately tell all!
GAME 2 (TWO WIZARDS ARE BETTER THAN ONE!)
Unlike Game 1, which is a 1 player game, in Game 2, you can play either a 1 or 2
player game.
From the ON position, toggle the SELECT button to GAME 2.
Press START to confirm GAME 2 and the announcer will ask how many wizards
(players).
Press the SELECT button and the announcer will say "TWO WIZARD GAME". If
you want to play with a friend (2 player game), this is for you! Press START to
begin two wizard game.
Or...press the SELECT button again and toggle to the 1 player 1 wizard game and
then press START to just play by yourself against the evil wizard!
2 WIZARD GAME
Decide between you and your friend, which of you will be Wizard 1 and which of
you will be Wizard 2.
The announcer will say, "WIZARD 1, PRESS START!"
Then wizard 1 (you or your friend) will press START and the evil wizard will do a
spell command on the wand. Wizard 1 must complete it.
For example, the opening command Wizard 1 might be given is:
- the evil wizard saying "LEVIOSA! UP!"
- the evil wizard saying "WINGUARDIUM! DOWN!"
- the GREEN button lighting up.
As with Game 1, when a player does a spell pattern correctly, you will hear the
electric energy sound effect and the wand will light up!
After Wizard 1 takes his/her turn, then Wizard 1's turn is over and the announcer
will say, "WIZARD 2, PRESS START!"
The evil wizard will now do a spell command of the same length (but a different
spell!) for Wizard 2.
The opening spell command for Wizard 2 to do could be:
- the RED button lighting up.
- the PURPLE button lighting up.
- the evil wizard saying "LEVIOSA! UP!"
Wizard 2 must then try to copy that spell exactly.
Item No. 36283
200102590IWTI-02
INSTRUCTION
AGES 6 & UP
Magic Spell
Challenge
4
Quick Start
MAGIC BUTTONS
SEND
SELECT
START
ON/OFF
Download manual in English (PDF, 0.65 MB)
(Consider the environment and only print this manual if it is really necessary)

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Specifications

Brand Hasbro
Model Harry Potter Magic Spell Challenge
Category Toys
File type PDF
File size 0.65 MB

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